Race format:
Only the cars in any given class are allowed to practice on the selected track
for that race. Qualifying for all classes is done over one minute on a selected
lane, with the fastest time and a back up time selecting the order in which the
racers are set in various races.
Example: only 6 to 8 racers mean there is only one race, with the fastest
qualifier picking his starting lane, then everyone until the last qualifier.
If more than 8 racers: 8 to 12 can run either two races ("A" and "B") or do a
round-robin, meaning that as soon as someone has run the white lane, he is out
for as many segments as extra racers over the number of lanes and comes back on
red.
If 16 to 20 racers, racers may run 2 or 3 races, "A", "B" and "C". The winner of
the "C" race moves to the "B" race, the "B" race winner moves to the "A".
No prizes, all the entry fees go to the track owner. A plaque of some sort would
be nice. Entry fees: 12 dollars for the first race, 10 dollars for the second
and 8 dollars for the third assuming that you run Can-Am, F1 and another class
the same day. The "C" and "B" winners do not pay an extra fee for moving to the
next race.
Track time is free all day for race entrants.
For King track races, the motors are handed out by the track owner, specially
marked with either a sticker or engraving. The cost of the motor ($9.95 for the
D3) is added to the entry fee. Up to 3 motors may be purchased, one at a time or
all at the same time for each King Track race. Only the motor in the car
presented to tech may be run that day. In case of motor failure during
qualification, the racer will be allowed to change motor for the race but
qualifying and any previously recorded time will be null and void. The racer
will have to start last in line in the racing program, with any subsequent racer
encountering the same issue lining behind.
Lane rotation: red to green, green to blue, blue to purple, purple to black,
black to yellow, yellow to orange, orange to white.
3-minute heats, 2-minute pit stops.